01About
Ninety Pines makes small games — mostly horror, sometimes not, in whatever art style the idea asks for.
One person, everything in-house. Prototype in a week, ship it or bury it.
02Games
Whispers of Darkwater Lake
An evacuated lake town overrun by something grotesque. Atmospheric survival around a forlorn lighthouse, about half an hour in the dark.
The creatures are afraid of glowsticks. Yes, you read that right.
▶ Download
Out Of Gas
One road, one tank, and it never stops draining. Keep the car moving and try not to look too long at what stands between the trees.
▶ PlayUnicorn Noir
Someone stole the colour. A unicorn works seven locations, questions the witnesses, and names a thief — each case solved gives the world back one band of the rainbow. The whole game fits in 13 KB.
▶ PlayMedieval Drift
Drifting, but on a horse. Hold the slide through the turns of a tile-built medieval town and bank points before the timer runs out.
▶ PlayLate Checkout
The next one. Still behind the door — details when it survives its own playtest.
Unreleased03What We Do
- Game design and rapid prototyping — horror, arcade, experimental
- Unity / C# gameplay, AI and tools programming
- Art direction from PSX low-poly to clean modern
- Builds for PC, mobile and the browser
- Turning jam prototypes into finished small games
- Contract work: gameplay systems, UI, engine glue